Welcome to the
Clique Games Blog.
Your go-to hub for VR/XR studios, developers, investors, and enthusiasts.
As a leading VR publisher, we want to offer the insights, research, and updates that are most useful to you.
Monkey Doo’s Fan Made Update Is Now Live!
This update is a special one, crafted with love and creativity from our incredible community.
Revitalizing Frenzy VR through TikTok Marketing
This case study delves into how Clique Games transformed Frenzy VR, a once-popular but fading virtual reality game developed by Innoverse Games, into a rejuvenated sensation through a strategic TikTok marketing campaign.
The Future of VR Esports & the Path to Mainstream Adoption
Big news in the world of gaming—the International Olympic Committee (IOC) has officially announced the creation of the Olympic Esports Games, set to begin in 2025 in Saudi Arabia.
Meta's New App Store a Good Sign for VR Indies
Frenzy VR, developed by Innoverse Games and published by Clique Games, exemplifies the huge opportunities for VR titles that start on Meta's AppLab and then hit the Meta Store.
Monkey Doo Olympic Update Now Live!
Get ready to swing into action with the all-new Olympic Update, now live on Monkey Doo!
Announcing Clique Games' First Publisher Sale and Platform Launch on Green Man Gaming!
We are thrilled to announce our inaugural publisher sale on Green Man Gaming (GMG).
Rogue Ascent VR Now Live on Steam with Enhanced Controller Support
The Steam launch is an expansion and celebration of Rogue Ascent’s evolution and the bright future of VR gaming.
Sign-Up for the "Frenzy Extinction" Free Playtest!
The first multiplayer playtest for Frenzy Extinction begins July 19th! The age of mutants has dawned, and survival is the name of the game.
Shaolin Soccer: Dragon Fist VR's New Kung Fu Challenge
Where the rules are loose, the goals are high, and the kicks are lethal.
Dive into the Monkey Doo Summer Update!
Get ready for the hottest update of the year—the Summer Update is here and it’s live now!
"Monkey Doo" Battle Pass Success Story
The implementation of a monthly subscription model in the form of the "Battle Pass", coupled with a game update strategy for the live-service game "Monkey Doo" marked a significant shift in the game's monetization.